Tabletop RPGs

The five dragonflights of D&D: World of Warcraft, and what makes each one dangerous

D&D Beyond has been previewing the upcoming D&D: World of Warcraft book, and a recent piece walks through the five dragonflights. I found it a handy overview for anyone thinking about running a campaign in Azeroth.

The lore is simple enough: five proto-dragons helped the titan Tyr fight Galakrond and became the first Dragon Aspects. Their keepers later altered proto-dragon eggs so the hatchlings would match the Aspects, which produced the five flights.

What stands out for a Dungeon Master is how each flight comes with its own breath weapon and a distinct trick. Black dragons, tied to Neltharion (Deathwing), use Magma Breath and a Pyroclastic Eruption legendary action. Blues, the arcane stewards of Malygos and now Kalecgos, have a Spellfreeze Breath that can stop a spellcaster from casting until the dragon's next turn. Bronze dragons, followers of Nozdormu, wield a Sands of Time legendary action that inflicts Exhaustion, and exhausted targets appear 3d10 years older. Greens, led by Merithra, have an Emerald Gas Breath and a Dream Banishment option that sends creatures to a harmless demiplane. Reds, the flight of Alexstrasza, bring a Razing Fire Breath and a Renewing Flame action that grants temporary hit points and ends conditions.

The article also mentions that the book includes stat blocks for more than 50 new monsters and over 25 factions, and that a free Dungeon Masters Play-Along Pack adds two level 5 Dire Maul encounters plus a quickplay map.

Personally I like that the flights are not simply good or evil. Most proto-dragons are Neutral, and the article stresses that even noble blues can be mentors while some blacks stay hostile, which gives a table plenty of room to roleplay.

Source: D&D Beyond

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