Worldbuilding notes: naming places and enemies after the Arthurian legend
I read part two of the worldbuilding series in “Genno's Desk, Peeking In” on note. It is a serialized look at how the author builds the world of a novel, step by step, and this installment focuses on naming places and enemies.
What stood out is how the author takes the Arthurian legend as a model and shifts real place names and figures into slightly altered forms. Britain becomes Garibuana, Cornwall becomes Hārvana, the Kingdom of Logres becomes Roregusās Kingdom with its capital at Rondiorisu, and the Roman Empire becomes the Irusurōmu Empire. A new stage, the continent of Eusustashia, is also added.
The enemies follow the same approach. The Saxons become the Dagadians, Cath Palug becomes Kitty Zabisutā, a ghost cat in the form of a black kitten, and Twrch Trwyth becomes Toruku Turuku, a monstrous boar. Anyone who knows the source will smile, and anyone who doesn't still gets names with their own sound.
Another point I found memorable is how the game elements are handled. Rather than showing system displays directly, the author plans to present gacha machines in the tavern, summoning stones, two currencies, stamina, and quests with treasure chests as “common sense of the in-world setting.” Those elements will be used for absurd comedy, and chapter one is planned as a “tutorial chapter.”
The piece reminded me that in worldbuilding, how you transform the source material is where the real craft lies. The next installment, number five, is said to cover character design, so I want to keep reading.
Source: note
What stood out is how the author takes the Arthurian legend as a model and shifts real place names and figures into slightly altered forms. Britain becomes Garibuana, Cornwall becomes Hārvana, the Kingdom of Logres becomes Roregusās Kingdom with its capital at Rondiorisu, and the Roman Empire becomes the Irusurōmu Empire. A new stage, the continent of Eusustashia, is also added.
The enemies follow the same approach. The Saxons become the Dagadians, Cath Palug becomes Kitty Zabisutā, a ghost cat in the form of a black kitten, and Twrch Trwyth becomes Toruku Turuku, a monstrous boar. Anyone who knows the source will smile, and anyone who doesn't still gets names with their own sound.
Another point I found memorable is how the game elements are handled. Rather than showing system displays directly, the author plans to present gacha machines in the tavern, summoning stones, two currencies, stamina, and quests with treasure chests as “common sense of the in-world setting.” Those elements will be used for absurd comedy, and chapter one is planned as a “tutorial chapter.”
The piece reminded me that in worldbuilding, how you transform the source material is where the real craft lies. The next installment, number five, is said to cover character design, so I want to keep reading.
Source: note
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