Jonathan Blow's Decade-Long Labor: Order of the Sinking Star Review Embargo Lifts, PC Version Scores 86 on Metacritic
Order of the Sinking Star, the new puzzle game that Jonathan Blow, creator of Braid and The Witness, spent ten years making, has finally had its review embargo lifted. As a longtime fan, I checked the scores right away. The game launches on Steam, NS2 and PS5 on October 9.
As of publication, the PC version holds an average of 86 from 7 outlets on Metacritic, the NS2 version 85 from 5 outlets, and the PS5 version 83 from 7 outlets. Shacknews gave it a perfect score, calling it a masterpiece: the puzzles first make you feel stupid, then make you feel incredibly smart. That description really resonates with me.
Of course, quite a few reviews also mention its barrier to entry. GameSpot felt there are too many puzzles, which can occasionally be frustrating, but considered it an acceptable price for experiencing so many interesting ideas. PSX Brasil pointed out that the game, with official permission, weaves 4 other Sokoban-style games into 4 chapters, an unprecedented scale, though at times it feels sprawling and hard to follow. Nintenduo criticized the performance of the NS2 version as less than ideal.
The way I see it, this is a game for puzzle players willing to dig in for the long haul; even playing just part of the content could take dozens of hours. I'm already prepared to be "tortured" by it.
Source: 游民星空
As of publication, the PC version holds an average of 86 from 7 outlets on Metacritic, the NS2 version 85 from 5 outlets, and the PS5 version 83 from 7 outlets. Shacknews gave it a perfect score, calling it a masterpiece: the puzzles first make you feel stupid, then make you feel incredibly smart. That description really resonates with me.
Of course, quite a few reviews also mention its barrier to entry. GameSpot felt there are too many puzzles, which can occasionally be frustrating, but considered it an acceptable price for experiencing so many interesting ideas. PSX Brasil pointed out that the game, with official permission, weaves 4 other Sokoban-style games into 4 chapters, an unprecedented scale, though at times it feels sprawling and hard to follow. Nintenduo criticized the performance of the NS2 version as less than ideal.
The way I see it, this is a game for puzzle players willing to dig in for the long haul; even playing just part of the content could take dozens of hours. I'm already prepared to be "tortured" by it.
Source: 游民星空
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